Allegorithmic Substance Designer 5.5.2.233 | 356.4 MB
Substance Designer 5 is a node based texturing tool to create materials. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.


Non-linear
Make any change you want at any time, as it automatically applies to all the outputs of your substance. The fastest way to create and edit complete texture sets.

Non-destructive
Revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!

Real-Time PBR viewport
Match any game engine via custom shaders.

Iray
Interactive path-tracing for photo-realistic rendering.

Yebis
The most advanced real-time post processing technology.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renowned procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Pixel Processor
This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. There is simply no limit to what you can create using this tool.

Dynamic Gradient
Use images as gradients and pan through these textures to easily create dynamic and animated gradients and masks.

Bevel
Create smooth or sharp bevels on any shape or pattern and generate hard surface detail normal maps in a few minutes!

New Blending Modes
The standard blend node now features the most popular blending modes such as Overlay and Soft Light

Tri-planar projection
Apply any image on your mesh with no visible seam, control the scale and rotation of the projection and marvel at the seamless texture!

Random FX-Map input
FX-Map can now pick from multiple inputs randomly. This will allow you to splat or scatter a multitude of objects on a texture at once.

Allegorithmic Substance Designer 5.5.2:
Bug fixes:
[Player] Crash when playing a Package directly in Designer by the "play button"
[Startup] popup display missing nvcuvid.dll file
[Environment init] double clicking an .sbs file does not load it in SD
[Export] Export with dependencies crash
[MDL] Synchronization issue in between a Graph an its Instance
[MDL] sbsar instance nodes are outputing texture_return instead of values
Ray 3D View In Iray Renderer the "Height Channel" isn't updated properly when you change of height map
Ray 3D View Undocked "Camera>Save Render" Doesn't work after hiding app in the Windows's Taskbar
[Mac IRay] NVIDIA GPU no more detected by IRay
akers Transferred Texture from Mesh Crash when baking Non POT textures
[Crash] Crash when exporting a graph on Substance Share
[Graph] Crash when selecting a ghost instance
[3D View] Can't dolly (Zoom In or Zoom Out) the orthographic camera in Iray mode
I Color Picker doesn't manage High DPI display
[Graph] (MacOS 10.11.06) Infinite computation with multi-material blend node
[Graph] Copy/Paste Graph's content ==> paste in the content and also a reference to that graph
[Graph] Several multi material blends in scene, it autoselect the wrong outputs
[Graph] Metal Edge Wear locks up PC
[Library] The "SBSAR" files displays "S" logo instead of thumbnails
[Library] Folder inside .sbsar are displayed in library

Features:
[MDL Graph] Propagate SBS Graph default values to SBS Graph Node instance in MDL Graph
[MDL] Support Drag&Drop of SBSAR graph
Ray upgrade to SDK 2016.1.6 (261500.16187)
[sbsrender] Optimise the memory management of sbsrender to match of Player performances
[3D View] Allow the widget size to be smaller than the top menu bar
[Console] Allow to copy some lines to the clipboard

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