Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 | 583.7 mb

Solid Angle has released version 2.0.2.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.
- MtoA environment variables could conflict with other renderers, and prevent them from loading properly

Solid Angle has released version 2.0.2.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.3 core.

- MtoA environment variables could conflict with other renderers, and prevent them from loading properly
- Fixed XGen rendered with card primitives
- When Cameras didn't use global shutter settings, motion blur was incorrect
- ARV settings saved in user preferences could fail and be reset
- Fixed crash in ARV when snapshots folder was saved and reloaded
- When ARV was opened without MtoA loaded, it wasn't possible to load MtoA anymore without restarting Maya
- Fixed IPR update issue with per-face shading changes
- Fixed IPR update issue on stand-ins material assignment
- Fixed IPR update issue on custom procedurals
- Fixed bug in Render to Texture used with procedurals
- Exposed UV sets parameter in Render to Texture
- aiColorJitter couldn't enter negatives values into gain or saturation min/max values
- Restored Arnold parameters in the Attribute Spreadsheet
- Prevent Maya errors when an old scene saved with Arnold 4 was opened
- Remove warning caused by AA_sample_clamp_affect_aovs translation
- XGen was exported with random names and "id" values
#2511 XGen can't render Card primitives
#3145 Arnold Render View UI customization should be saved in preferences and not only be session based
#3173 MAYA_RENDER_DESC_PATH and other plugins
#2908 ARV need restart in order to translate Material Override on PerFace shading objects
#3153 Procedural in Render to Texture not working in Arnold 5
#3166 aiColorJitter node: Not able to enter negative values into Gain or Saturation Min/Max attributes.
#3167 crash when opening ARV if the scene has snapshots path saved
#2880 [ARV] Trying to render before MtoA is loaded messes with the scene
#3110 Arnold: ability to switch UV sets on [Render Selection To Texture]
#3140 IPR doesn't react to standin material connection changes until it's closed & reopened
#3156 Regression in IPR updates for custom procedurals
#3160 Arnold attributes in the SpreadSheet
#3161 Maya files saved using Arnold 2017 will break on load due to removed render global attrs
#3165 AA_sample_clamp_affects_aovs not corrected properly
#3169 Camera' shutter times not exported properly
#3171 XGen exported with random IDs
Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.
Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle's customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in "Guardians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", and "Alice in Wonderland", to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.
Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.
Solid Angle Maya to Arnold
2.0.2.1
x64

english
PC / Linux / MacOsx
Windows 7 and later / Linux RHEL6 equivalent (glibc 2.12) and later / Mac OS X 10.8 and later
Autodesk Maya 2016 and above
583.7 mb

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