Hard Surface Modeling - Part 3
English | Size: 1.5GB
Category: Tutorial
This training covers the process of building a highly detailed sci-fi power module and it's surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.

This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene

modeling the engine core
finishing the engine core
building the back of the engine
modeling the front of the power module
building the power pins
sdding cables to the front module
modeling the back fins
modeling the exhaust
building the interior details for the exhaust

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