Scrum For Success: Master Agile, Scrum And Best Practices
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.80 GB | Duration: 5h 24m

From Theory to Practice with examples and PSM I certification preparation

What you'll learn
Agile
Scrum Certifications
PSM1
PSM I
Scrum
Scrum Roles
Scrum Accountabilities
Scrum Events
Scrum Artifacts
Best practices
Advanced Scrum topics
scaling scrum
Product Backlog Management
Release backlog
Agile Estimation
Estimate Value
Maximize the value
Scrum Sprint Simulation
Product Vision
PSPO I
PSPO 1
Requirements
None
Description
Do you want to learn Scrum's best practices and techniques? Are you interested in preparing for the PSM I(TM) certification exam?In our course, you'll discover all the insider secrets of Agile and Scrum, and witness a simulated Scrum team in action. You'll see how they implement best practices and techniques to overcome challenges and improve their product. What's more, you'll be able to replicate their process with ease in your own team.Throughout the course, you'll also have the opportunity to take mock exams for Scrum certifications and use templates to create important artifacts such as a Product Vision, product backlog, Scrum board, release backlog, Definition of Ready, Definition of Done, and more. These artifacts are essential for Product Owners and Scrum Masters and will make a real difference in your role.Includes:*"Free E-BOOK" with sample chapters of the book "Scrum*Unlocked".Real Scrum: This course is totally aligned with the latest version of the Scrum Guide™.NOTE: the*certification exam is not included and must be purchased separately.What you will learn?1. Origins of Agile: What are the key concepts, philosophy, and knowledge that are behind Agile.2. Two approaches of Work - A Game for you: A Game to learn some agile values and the differences between the waterfall model.3. Agile Investment Model: How agile contributes to the economic success of a project, product, and investors. How an agile vendor contract typically looks like.4. What is Agile?: The core concepts and values to understand agile.5. Scrum Certifications: A summary of the most important Scrum certifications and a guide with mock exams to practice for it.6. Introduction to Scrum: A walkthrough throw Scrum including an overview of the roles, ceremonies and artifacts.7. Scrum Roles: What each role is expected to do in Scrum and how they collaborate with each other.8. Scrum Events: How the team members of a scrum team collaborate in specific meetings to take decisions about the product they are building and improve constantly.9. Scrum Events Agenda: An overview and practice of how the events look in sprints of 2 and 1 weeks and tips to organize them.10. Scrum Artifacts: The artifacts in Scrum, who should manage each of them. Including a template to create your definition of done.11. Defining the Product Vision: Defining a Product vision is a key technique for any scrum team to understand where they are going, what they are building and the impact they want to do with it. This section shows a method and example to create a Product Vision.12. Product Backlog Management and Release Backlog - How to Maximize the Value: A workshop and full example though a method and technique to prioritize the Product backlog in order to maximize value and define upcoming releases.a. Estimate Valueb. Estimate effort of the Product Backlogc. Order and Maximize the value13. Scrum Sprint Simulation: Team Product and Example: A complete sprint simulation with a scrum team working on a product, taking decisions and improving.14. Tools: a list of tools to use with Scrum or remote work.What you will you create and do?Exercise to compare agile vs. waterfall.Take mock exams for PSM1™ Scrum certificationsCreate an assessment of scrum roles for you or other team members.Create the agenda and calendar for scrum events.Create a Definition of done.Create a Product VisionCreate and organize the Product backlogCreate User stories.Estimate the size of User Stories.Estimate and Maximize the value of User StoriesCreate a Sprint Backlog and task board.Create a Release Backlog.Create an assessment of your Scrum Implementation and which methods implement with actions.Create a Definition of Ready with a Template.Create a Product Backlog and Sprint BacklogCreate a Retrospective structure with activities.This course is specifically for:People that want to see how a pragmatic Scrum team really works.People that want to take a scrum certification like PSM1™ or CSM™.People that want to see methods to use in Scrum.People that know Scrum framework and theory and want to see best practices.Product Owners, Project Managers, Scrum Masters, Team members, developers Entrepreneurs.People looking to learn more about Scrum or how to implement Scrum.Why take the class? What you will gain?Understanding how to implement Scrum with best practices.Resources and templates to apply to a Scrum Team.Understanding of how a Scrum team works.Ideas to use in your Scrum team.Ideas to facilitate Scrum Events.A trademark notice statementScrum dot org, Professional Scrum™, Professional Scrum Master™, Professional Product Owner™, PSM II™, and PSPO™ are trademarks of Advanced Development Methods and registered in one or more countries.A disclaimer statementThe statements made, and opinions expressed herein belong exclusively to the author and are not shared by or represent the viewpoint of Scrum(.)org. This document does not constitute an endorsement of any product, service or point of view. Scrum(.)org makes no representations, warranties or assurances of any kind, express or implied, as to the s, accuracy, reliability, suitability, availability or currency of the content contained in this presentation or any material related to this presentation. In no event shall Scrum(.)org, its agents, officers, employees, licensees or affiliates be liable for any damages whatsoever (including, without limitation, damages for loss of profits, business information, or loss of information) arising out of the information or statements contained in the document. Any reliance you place on such content is strictly at your own risk.This book provides information about the Scrum framework and its application in software development projects. The information provided is based on current best practices and the author's experience in the industry. However, the author and publisher do not guarantee the accuracy, completeness, or suitability of the information contained in this book. The readers are responsible for verifying the applicability and relevance of the content to their specific situations. The author and publisher shall not be liable for any direct, indirect, incidental, or consequential damages arising from using the information presented in this book.Attribution and use of guidesThis course or document may use quotes, interpretations, adaptations, and extracts from the Scrum Guide (TM), Nexus Guide (TM), Kanban Guide for Scrum Teams™, and Evidence-Based Management Guide™ to point the attention of the student to essential concepts, ideas, rules, and practices.The Scrum Guide (TM) authors are Ken Schwaber and Jeff Sutherland.The Nexus Guide (TM) is developed and sustained by Ken Schwaber and Scrum dot org. Evidence-Based Management (TM) was collaboratively developed by Scrum org (TM), the Professional Scrum Trainer community, Ken Schwaber, and Christina Schwaber. The Kanban Guide for Scrum Teams (TM) was developed and sustained by Scrum org, Daniel Vacanti, and Yuval Yeret. License under the Attribution Share-Alike license of Creative Commons.Please read the original guides.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Disclaimer
Section 2: Agile Fundamentals
Lecture 3 Fundamentals of Agile - Learning objectives
Lecture 4 Plan do check act
Lecture 5 Certainty vs Uncertainty
Lecture 6 Iterative and Incremental development
Section 3: Game: Two approaches of work (optional)
Lecture 7 Two approaches of Work - Learning Objectives
Lecture 8 Two Approaches of Work - A Game for you - Part 1 (use paper or template link)
Lecture 9 Two Approaches of Work - A Game for you - Part 2 (use paper or template link)
Lecture 10 Actvity: Reflect on the game
Lecture 11 Conclusions of the approaches of the Game
Lecture 12 Activity: Impact on Stakeholders (use template link - Stakeholders tab)
Lecture 13 Activity Review: Impact on Stakeholders
Section 4: Investment in Software and Agile Contract
Lecture 14 Agile Investment Model - Learning Objectives
Lecture 15 Agile Investment Model: Investment Options
Lecture 16 Agile Investment Model: Fixed Price Contract vs. Agile Contract
Lecture 17 Agile Investment Model: Investment in Software
Section 5: Agile Mindset
Lecture 18 Agile - Learning Objectives
Lecture 19 Activity: What is Agile and what is not? (Use paper)
Lecture 20 Activity: Values puzzle (use link)
Lecture 21 Activity Solution: Agile Values Puzzle Solution
Lecture 22 Agile Manifesto: 4 Values
Lecture 23 Activity: Agile manifesto - Principles puzzle (Use link)
Lecture 24 Agile Manifesto: 12 Principles
Lecture 25 The Agile Mindset
Section 6: Scrum
Lecture 26 Introduction to Scrum - Learning Objectives
Lecture 27 What is scrum?
Lecture 28 Scrum Accountabilities
Lecture 29 Scrum Flow
Lecture 30 Uses of scrum
Lecture 31 Scrum Framework
Lecture 32 When to use Scrum?
Lecture 33 Scrum Pillars: Empirical Process Control
Lecture 34 Scrum Values
Section 7: Scrum Certifications
Lecture 35 Scrum certifications
Section 8: Agile and Scrum Culture
Lecture 36 Scrum Culture - Learning objectives
Lecture 37 Scrum is very easy and very hard
Lecture 38 Scrum Implementations: Scrum-but, cosmetic scrum, agile fertile soil
Lecture 39 Agile is about people
Section 9: Scrum Accountabilities
Lecture 40 Scrum Accountabilities- learning objectives
Lecture 41 The Product Owner
Lecture 42 Developers
Lecture 43 Scrum Master
Lecture 44 Scrum Team
Lecture 45 Other Roles outside Scrum Team
Lecture 46 Scrum Roles Self assessment
Section 10: Scrum Events
Lecture 47 Scrum Events - Learning objectives
Lecture 48 Scrum events: Overview
Lecture 49 Scrum Events: Time-box
Lecture 50 Sprint Planning
Lecture 51 Sprint
Lecture 52 Cancelling a Sprint
Lecture 53 Daily Scrum
Lecture 54 Sprint Review
Lecture 55 Sprint Retrospective
Lecture 56 Product Backlog Refinement (ongoing process) - Not an event
Lecture 57 Create Scrum Events Agenda - Learning objectives
Lecture 58 Scrum Svents agenda examples
Lecture 59 Challenge: Create Scrum Team agenda
Section 11: Scrum Artifacts
Lecture 60 Scrum Artifacts - Learning objectives
Lecture 61 Scrum Artifacts
Lecture 62 Product Backlog
Lecture 63 Product Goal - Commitment for the Product Backlog
Lecture 64 Monitoring Product Goals Progress : Release Burn-down Chart
Lecture 65 Sprint Backlog
Lecture 66 Sprint Goal - Commitment of the Sprint Backlog
Lecture 67 Monitoring Sprint Progress: Sprint Burn-down chart
Lecture 68 Increment
Lecture 69 Definition of Done - Commitment for the Increment
Lecture 70 Create the Definition of Done with a Template
Lecture 71 Review of the Scrum Framework
Section 12: Advanced Topics
Lecture 72 Technical Debt
Lecture 73 The 8 stances of a Scrum Master
Lecture 74 The 6 stances of a Product Owner
Lecture 75 Saling Scrum with Nexus
Lecture 76 Forming storming norming performing
Section 13: Product Vision
Lecture 77 Product Vision - Learning Objectives
Lecture 78 What is a User Persona?
Lecture 79 Product Vision - Learning Objectives
Lecture 80 Elevator pitch: Description and Activity
Section 14: Release Planning and Backlog Prioritization
Lecture 81 Release Planning - Learning-objectives
Lecture 82 Build the Product Backlog
Lecture 83 Estimating the Value of the Product
Lecture 84 Estimating the Effort of the Product Backlog
Lecture 85 Ordering the Product Backlog by Return of Investment
Lecture 86 Slice stories to maximize their value
Lecture 87 Planning the Release Backlog
Lecture 88 Create the Release Backlog
Lecture 89 Maximize the Value of your Product Backlog
Section 15: Scrum Team Simulation
Lecture 90 Scrum Team Simulation - Learning-objectives
Lecture 91 Meet the team: Team members, Vision and events agenda
Lecture 92 Scrum Implementation Assessment
Lecture 93 Product Backlog Management: Estimate Value and Effort
Lecture 94 Product Backlog Refinement: Slice Big Stories
Lecture 95 Product Backlog Refinement: Story points & 3Cs. Definition of Ready
Lecture 96 Definition of Ready
Lecture 97 Create a Definition of Ready
Lecture 98 Velocity, Past Performance and Capacity
Lecture 99 Sprint - Day 1/5 - Sprint Planning - Topic 1 & 2: Why & What to build
Lecture 100 Sprint - Day 1/5 - Sprint Planning - Topic 3: How to build it
Lecture 101 Daily Scrum: Daily standup
Lecture 102 Sprint - Day 1/5: Work and Sprint Burndown chart
Lecture 103 Sprint - Day 2/5: Daily Scrum, Work and Sprint Burndown chart
Lecture 104 Sprint - Day 3/5: Daily Scrum, Scope Conflict, Sprint Burndown chart
Lecture 105 Refinement during the sprint
Lecture 106 Sprint - Day 4/5: 1st Story Done, Sprint Burndown chart
Lecture 107 Sprint - Day 5/5: All Stories Done, Sprint Burndown chart
Lecture 108 Sprint - Day 5/5: Sprint Review
Lecture 109 Preparing the Retrospective: 5 step framework
Lecture 110 Sprint - Day 5/5: Sprint Retrospective
Lecture 111 Assignment: Create a Retrospective
Section 16: Agile Estimation
Lecture 112 Agile Estimation - Learning objectives
Lecture 113 Estimation Activity part 1 (use link or paper)
Lecture 114 Estimation Activity part 2
Lecture 115 Estimation Activity part 3
Lecture 116 Estimation Activity part 4
Lecture 117 Absolute vs. Relative Estimation
Lecture 118 Cone of Uncertainty
Lecture 119 Effort vs. Accuracy
Lecture 120 Planning Poker: How to play and Example
Section 17: Scrum Certification Preparation
Lecture 121 Certifiaction Preparation Guide
Section 18: Bonus Section
Lecture 122 Tools for Agile Project Managent
Lecture 123 Bonus Lecture
People that want to see how a pragmatic Scrum team really works.,People that want to take a scrum certification like PSM1™ or CSM™.,People that want to see methods to use in Scrum.,People that know Scrum framework and theory and want to see best practices.,Product Owners,Project Managers,Managers,Scrum Masters,Agile Coach,Team members,Developers,Programmers,Entrepreneurs


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