Allegorithmic Substance Painter 2.6.1.1589 | 1.29 GB Substance Painter is a 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
Main Features
- Dota 2 Template - Create items and characters for Dota 2 with our custom Dota 2 template, allowing you to create, preview and export all the textures needed easily!
- Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
- Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
- Smart Material - Reuse your materials to texture super quickly!
- Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
- Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
- Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
- Substance Brushes - Use your Substances as brushes and unleash parametric painting!
- 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
- Multi-Material - Paint on the different texture sets of your mesh!
- Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.
3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.
Iray Pathtrace Rendering
Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
Toggle the viewport in new fullscreen mode for an immersive painting experience.
Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.
Smart Materials
Create and reuse your own mesh-adaptive materials
Smart Masks
Create and reuse your own mesh-adaptive mask presets
Integrated Bakers
AO / normal map / etc.
New features in Allegorithmic Substance Painter 2:
Iray Path Tracer integration for advanced rendering and screenshot capability
New Smart Masks for creating and using your own mesh-adaptive mask presets
New Clone tool for copying and pasting parts of textures
New Smudge tool for blending and spreading colors
Ability to chain and composite substances
New content in the shelf: alphas, tools, materials, smart materials, and more
New interface with reworked colors, icons, and parameter organization
New Orthographic view mode and Perspective Field of View control
New Fullscreen mode with interface toggling
Support for the Specular/Glossiness PBR workflow
Added :
[TextureSet] Don't allow to reassign mesh materials to nothing
Fixed :
Crash when updating a mesh in specific projects
Crash when switching of TextureSet after replacing baked map
Crash when doing "Undo and Redo" after changing layer's blending mode
Crash or Freeze when using the "color selection" effect with big ID map
[Export] Texture Sets renamed are not sorted alphabetically in the export window
[TextureSet] Reset to default name doesn't check for unicity
[TextureSet] Renamed texture set become disabled after reopening project
[Shelf] Missing default templates content
[Shelf] Non-square textures are displayed as square
[Shader] Once a texture set is disabled the associated shader is destroyed
[Scripting] alg.baking.setTextureSetBakingParameters() doesn't work anymore
[Scripting] Typo in websocket tutorial
[Scripting] Various problems in AlgWidgets
[Log] Incorrect detection of available virtual memory in some cases
System Requirements: Windows 7 / 8 / 10 - 64 bit mandatory
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