Autodesk.Maya.LT.2019.2.macOS.Multilanguage
Autodesk.Maya.LT.2019.2.macOS.Multilanguage
x64 | Languages:Multilanguage | File Size: 939 MB
Description:
Autodesk has released an update to Maya LT 2019, the latest version of its cut-down edition of Maya for games artists. The update adds new sculpting features including support for topological symmetry and vector displacement map stamping, and iterates on recent updates to the UV Editor, Graph Editor and Time Editor.
This release focuses on letting you work faster than ever before through new workflows and numerous performance enhancements.
A myriad of improvements to Viewport 2.0 enhance its performance when doing everything from loading scenes to selecting objects, to handling dense meshes.
Additionally, cached playback speeds up your ability to preview animation changes by intelligently redrawing only what's changed rather than updating the entire scene. This greatly improves viewport playback performance, removing the need to constantly playblast your scenes.
This release also gives you the most powerful tools yet for tracking exactly how Maya is using your computer's resources. New features in the Evaluation Toolkit and Profiler allow you to pinpoint exactly where there may be inefficiencies or problems that are slowing down your scene.
Improvements to Render Setup enable you to better organize your render layers by coloring and isolating them in the Render Setup editor, or by controlling whether lights are included in each layer by default. In addition, more options are available for exporting and importing scene Render Settings and AOVs.
You can also now render Arnold right in the viewport, including all its RenderView options such as Debug Shading, AOVs, and region rendering.
New Graph Editor filters have been added to help you refine animation curves quicker and easier than before.
Plenty of examples and presets have been added to the Content Browser covering a variety of areas, from motion capture, to motion graphics, to characters. Use them as-is, or as a jumping-off point for your own work.
System Requirements:
OS:Apple?� Mac OS?� X 10.10.5, 10.11.x, 10.12.x, 10.13.x, 10.14x operating system
CPU:64-bit Intel?� or AMD?� multi-core processor with SSE4.2 instruction set
RAM:8 GB of RAM (16 GB or more recommended)
Disk Space:4 GB of free disk space for install Whats New:
Maya LT 2019.2 Update Release Notes:
What's Fixed:
Animation:
-GraphEditor Missing keyframe after saving scene
-Graph Editor is distorted if you maximize its pane
-Graph Editor Maya graph editor populates with infinite hierarchy
-GraphEditor Keyframe stats don't refresh when navigating keys with arrows
-Joint rotation limits not saved with scene
-Camera manipulation broken for cameras parented under a rotated hierarchy
-GraphEditor Doesn't normalize correctly when curves have a single key
-Caching VP modes Mesh becomes incorrect when selecting controller
-Motion trail with anchor transform ignores object animation
-Frame skipping should not be prevented when not filling in the foreground
-GraphEditor Animation curve of blendShape target can not appear if it's in animation layer
-GPUOverride Crash when leaving the Paint Skin Weights Tool
-Caching Attribute change prevents correct update of animation
-GraphEditor The Region Keys tool now works regardless of the "only scale selected keys" Option
-Caching Crash when typing Arabic text in Type node
-Performance Lag on first frame of playback after graph rebuild
-GraphEditor Pickwalk doesn't work correctly on isolated curve
-Mesh distortion In Parallel Mode
-Graph Editor Moving Keys by typing values into stats field doesn't work on some keys
-EM Crash when changing frame in timeline
-Caching VP2 modes Crash on playback when displaying polygon tangents
-Multiple animation layers cause performance drop
-Caching Animation is incorrect when keying with autokey
-EM: Correctness issue with deferred reference
-Dope Sheet lag when selecting BaseAnimationLayer
-Hang when keying HIK Attributes
-Caching Type object with generator set to Python does not update correctly (foreground fill)
-Off-frame evaluation returns wrong values on non-compound attribute in anim layer
Foundation:
-Crash when loading reference files multiple times
-Callback added by MSceneMessage for kBeforeSave event is not called if the file is read-only
-Renaming elements are creating big numbers in the name extension
-Entering certain file paths into the Open dialog can crash Maya
Modeling:
-Move Tool with Orientation set to Component and Soft Select with Falloff set to Global crashes Maya
-Crash when setting MAYA_DET_TANGENT = 1
-Editing a blendshape target mesh is producing incorrect results (translated vertices are not moving to correct space)
-Smooth UVs breaks UV data
-Maya crashes when selecting UV with displaySmoothness
-CER 36558031 Crash while working in UV Editor
Rendering:
-Render Setup is not saved with autosave
-Maya 2019 crashes when using rendering Maya Vector
UI:
-Error in AETemplates/AEfileTemplate.mel ("No object matches name: file1.uvTileProxyDirty" - Error evaluating..."createGeneratePreviewButton)
Viewport:
-Fixed a crash with CGFX plugin on Linux
-Rotation gizmo drawn incorrectly in Orthographic views in Legacy Viewport renderer
-Objects do not show up in the uv editor when they are marquee selected in the Viewport
-Custom imagePlane's lack support in VP2.0
Known Issues:
Animation:
-Caching Crash with two Type objects when generator set to "Python"
-Workaround contained empty data.
-Caching Type object with generator set to Python does not update correctly when cache filled in background
-If your animation starts at frame S then animate the generator value using this
setKeyframe -t S-1 -v 0 type1.generator;
setKeyframe -t S -v 9 type1.generator
-Animating the generator value makes it evaluate correctly
Foundation:
-Crash loading scene containing bifrostGraph nodes if bifrostGraph plug-in is missing
-Workaround Ensure that you have installed the bifrostGraph plug-in before opening scenes that contain Bifrost nodes.
Modeling:
-python commands polyColorSet representation flag no longer works properly when set to False
-Don't use representation=False, just
-print cmds.polyColorSet(q=True, allColorSets=True)
-The representation parameter only accepts A(alpha only), RGB, and RGBA values.
-viewFit failing to focus on deformed selected objects
-Use control-F to focus the selected object(s)
Viewport
-Enable MultiDraw consolidation on Mac
-Improved viewport performance in large animated scenes in newer versions of MacOS (at least 10.14.5).
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