The Foundry MODO 14.1v2 | 3.4 Gb
Foundry has announced the release of Modo 14.1v2. New features 14.1 release include ongoing modeling improvements such as Polygon Bevel Auto Weld, Ghost and XRay view, USD import, several mPath and Denoising upgrades plus much more.

Release Notes for Modo14.1v2 - Release Date: 03 September 2020

New Features

Miscellaneous
- Licensing - Modo now includes a Japanese translation for the licensing interface.
- Rendering - The Intel Embree libraries have been updated from version 3.9.0 to 3.11.0
- Rendering - The Intel denoiser now uses the surface normal buffer correctly.
- SDK - A UVBoundingBox() function has been added to the SDK.
- ID 408916 - Aborting a render using NVIDIA OptiX as the ray tracing engine occasionally caused Modo to crash.
- ID 423545 - Completing an animation render did not release memory as expected.
- ID 436370 - Rendering a scene to .png produced a darker image in 14.1 compared to earlier versions of Modo.
- ID 439946 - Rendering: Backface culling did not work as expected.
- ID 441550 - Rendering: Setting Indirect Bounces to 1 caused AMD AI denoise to fail.
- ID 442598 - The Modo Intro offline image was not consistent across all operating systems.
- ID 442667 - USD: The scaling of a certain mesh was not consistent between macOS and Windows.
- ID 442944 - Rendering: Selecting the mPath renderer with an environment image and preview running caused Modo to crash.
- ID 442946 - Opening a preview with the Viewport Properties open caused Modo to crash.
- ID 443276 - Rendering: Changing texture attributes with preview running caused Modo to crash.
- ID 443575 - Rendering: Selecting the mPath renderer caused Modo to crash under certain conditions.
- ID 443715 - macOS only: Modo occasionally reported errors on start-up with PowerTranslators installed.
- ID 444426 - UVing: Selecting Show Outside Labels inside the UV editor caused Modo to crash.
- ID 444876 (60661) - Rigging: 3Bar IK chains occasionally flipped the second and third joints during evaluation.
- ID 444879 (60662) - Rigging: FK to IK matching on 3bar IK chains did not work as expected.
- ID 444895 (60663) - Rigging: 3Bar IK chain solving was too inflexible, which occasionally caused flipped poses during evaluation.
- ID 444900 (60664) - Rigging: Matching IK to FK using the 2D IK solver ignored IK chain up vectors.
- ID 445368 - Licensing: Design Collective licenses did not work as expected with Modo 14.1 builds.
- ID 445477 - Licensing: Permanent node-locked license messaging was not consistent with earlier versions of Modo.
- ID 445500 - Rendering fur in a certain project displayed a Can't create Embree scene error.
- ID 445638 (60698) - Rigging: FK to IK matching on certain 3bar IK chains did not work as expected.
- ID 446071 - UVing: UVs with non-default names did not always return the correct bounding box.

Modo is a 3D modeling, animation and rendering program that runs on Windows, Mac, and Linux computer systems. Originally created by Luxology, a company formed by the fusion of artists and scientists, Modo is a tool that artists and scientists would want to use. Designed as a next-generation application, with a carefully considered interface and tool set, it works in harmony to provide you with a fluid and intuitive workflow

Luxology created Modo with the understanding that users would come from a broad spectrum of industries and disciplines, meaning it would need to be flexible. Modo can easily slide in alongside existing pipelines, providing individual functionality, like modeling, sculpting, or texture painting. It supports a wide variety of industry-standard file and image formats, allowing the bi-directional exchange of data. Modo can also act as the entire pipeline itself, allowing you to design, model, animate, and render entirely in the same environment.

The Modo architecture enables a new kind of workflow altogether - a richer and much less linear workflow. The core fusion of the various technologies (modeling, sculpting, painting, rigging, animating, lighting, texturing, simulation, and rendering) allow you to leverage all technologies literally at the same time. This deep integration also enables you to leverage rendering technology while painting, or to use geometry to create new images, which can later be used as brushes to paint detail onto other models. This interweaving of technologies makes the Modo experience much greater than the sum of its parts

Modo 14.1 continues this year's series with even more features and improvements to accelerate your creativity. Ongoing modeling improvements, like Polygon Bevel Auto Weld, Ghost and XRay view and Vertex Map support in AVP, USD import, and a wide range of mPath and Denoising improvements make this a must download release.

Modo 14.1 is out now

Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

Product: The Foundry MODO
Version: 14.1v2
Supported Architectures: x64
Website Home Page :
Kod:
http://www.foundry.com]www.foundry.com
Language: english
System Requirements: PC / macOs / linux *
Size: 3.4 Gb

Officially Supported Operating Systems

- macOS 10.13.x, 10.14.x, and 10.15.x (64-bit only)
- Windows 10 (64-bit only)
- Linux 64-bit operating system (CentOS/RHEL 7.6+)

Minimum Hardware Requirements

- Intel processor(s), Core i3 or higher
- 1 GB available hard disk space (for Modo installation).
- 6 GB available hard disk space (for full content).
- At least 4 GB RAM
- Display with 1920 x 1080 pixel resolution
- Internet connection for product activation and online videos access
- The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of graphics memory and drivers that support OpenGL 3.2 or higher.

Recommended System Requirements

- 2.5+ GHz quad-core processor
- 250+ GB disk space available for caching and temporary files, SSD is preferable
- 16 GB RAM with additional virtual memory *
- Display with 1920 x 1080 pixel resolution
- An NVIDIA or AMD graphics card with the latest drivers
- 2+ GB of graphics memory
- OpenGL 4.4 or higher support

* The use of virtual memory improves stability and helps prevent data loss on large projects.

Recommended Graphics Driver Versions

- NVIDIA: 435 or later *
- AMD: 8.982.8.1 or later *

* We recommend downloading the latest driver version from the NVIDIA or AMD websites

Download link:
Kod:
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