File size: 481.4 MB

NewTek LightWave 3D makes it possible for anyone to become a 3D artist and animator.

The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.
Real-time Collaborative LightWave to Unreal Engine

LightWave 3D enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek's proven NDI network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge

Work with industry standard FBX data on a whole new level via the new Interchange Bridge.

Interactively choose what to import / export and how.

Add to existing FBX files from Layout and Modeler.

Build LightWave 3D assets from many FBX files.

Easily revisit FBX files via workspaces.

Shading Model Customization Tools

The ability to pull materials apart and build them to your tastes is new to LightWave 3D 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation

LightWave 3D 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic

Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

Freeform animated sculpting

Built-in undo/redo system

Fully-multithreaded sculpting using all available CPU cores

Pen pressure support for brush size, strength and hardness (Windows only)

Nodal brush texture support

Three modes of animation

Non-linear interpolation of sculpt animation keyframes

Supports converting sculpt animation keyframes to Endomorphs

Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller

Full Motion Blur support

Display Scaling

Support for scaling many UI elements for HiDPI and large-screen displays

Independent scaling options for multi-monitor setups

Bone System Improved for Game Development

The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node

A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

And more...

Hardware

Intel Core 2 or AMD Athlon II Processor (or better)

64-bit System RAM: 4GB minimum

Available USB Port (for users with existing hardware dongles)

Operating System

64-bit: Windows 7 through Windows 10 64-bit Edition

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